dwitter.net | tapgiles (2740)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Opposites
show FPS hide FPS share fullscreen
remix of d/1893 by u/veubeke

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Whoops, doesn't like Safari (on iOS at least)

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
p01

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
109/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Supernova
  • u/iverjo
    Spot on :) Supernova was actually the first word that came to mind when I saw the dweet. Then I saw your comment ^^

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/1868 by u/farter

function u(t) {

}//
136/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Raycasted rotating sphere with UV-mapping!

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/1862 by u/farter

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • fixed initial field f=0, and saved 2 bytes according to FireFly's suggestion!

Please log in (or register) to comment.


function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • fullscreen recommended

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
128/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • play with zooming artifact depending on browser canvas implementations

Please log in (or register) to comment.


function u(t) {

}//
126/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Show more comments…
  • u/FireFly
    I would love an explanation or pointer about the maths going on here… in particular I don't understand why the 1.56 constant for the b= is so sensitive. It looks like an approximation of π/2, but all of π/2, 1.57 and 1.5 behave vastly differently/more chaotically. So what's the relationship between these numbers/how is 1.56 derived?
  • u/tapgiles
    What the... @.@ Looks so detailed!
  • u/joeytwiddle
    Some other constants with similar behaviour: 1.17, 2.34, 3.12, 3.51, 3.90, 4.68, 6.24
  • u/joeytwiddle
    And a few with different behaviour: 3.08, 6.05 (!), 6.35

Please log in (or register) to comment.

Loading...
Next page