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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/2180 by u/aemkei

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  • arc all the things

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  • Curves, colors, lights, and shadows.

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remix of d/2172 by u/magna

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sfz
remix of d/2158 by u/sfz

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  • Metamatrix
  • u/donbright
    i wonder if there is a way to mix this with Kalanchoe's technique from https://www.dwitter.net/d/1395
  • u/donbright
    something like this r=Math.random t?o.push({X:480*r(),c:~~(r()*99),Y:0,ẏ:1}):(o=[]) c.width=480 o.map(a=>(x.fillText(String.fromCharCode(a.c++),a.X,a.Y+=a.ẏ)))
  • u/sfz
    well, if you change the for loop to something like for(i=99;i>18;t+=i--) it gets rid of the clumpy crap on the left side, but I didn't figure that out until afte posting.
  • u/scottglz
    The clumpy crap is my favorite part
  • u/joeytwiddle
    #matrix

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  • Caution: strobing!

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remix of d/855 by u/mxfh

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  • u/sigveseb
    Is that the same reflection technique as in https://www.dwitter.net/d/915 ?
  • u/mxfh
    should be, I assume it's that negative winding on polygons messes with the fill rule evaluation
  • u/mxfh
    just to clarify, fill rules looks allright, it's really just non-covered areas due to the zig-zagging of the fill. try a lower decrement like φ-=a/r*8 to see the more graspable source of the effect
  • u/mxfh
    #arc

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