dwitter.net | tomxor (5317)

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • VHS 📼 #default + horizontal shift from noise
  • u/KilledByAPixel
    nice, yeah that looks a bit more realistic!
  • u/tomxor
    The noise on this is really good, I tried to find redundant bits to remove but everything you included adds to the realism.
  • u/KilledByAPixel
    I don't know how I came up with this, was going through some of my old abandoned sketches and found this minus the default

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remix of d/20405 by u/tomxor

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  • Return to Castle Floyd Wolfensteinberg

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remix of d/27932 by u/tomxor

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remix of d/20436 by u/tomxor

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  • u/tomxor
    Same concept of XY displacement, but X displacement needs to be inverted when a surface is aligned along Z to give the illusion of the light comming from the observer. Completely unrealistic lighting tricks.
  • u/deobfuscate
    I don't feel like I can make any more dweets with so many good ones like this roaming around.
  • u/danny@hille.dk
    This is just out of this world. #witchcraft
  • u/vain
    Just f*cking amazing! 😎

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remix of d/27928 by u/tomxor

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  • u/tomxor
    Getting on the bump train with a different method. This one displaces X and Y in proportion to distance from light source, which creates pixel gaps on one side (specular highlights), and overlapping pixels on the opposite (becoming shadows).
  • u/danny@hille.dk
    wow thats chrisp!

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remix of d/15502 by u/tomxor

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  • u/tomxor
    Use left + right (focus the iframe with mouse first)... If you hit the top, you die, if you fall too far, you die, if you fall too fast you fall through things, you die. High Score: throw u=B<0|B>72?u:t|0
  • u/tomxor
    Forgot: If you fall just right, you live :)

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remix of d/27317 by u/tomxor

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