dwitter.net | tomxor (5378)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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}//
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  • u/tomxor
    Getting on the bump train with a different method. This one displaces X and Y in proportion to distance from light source, which creates pixel gaps on one side (specular highlights), and overlapping pixels on the opposite (becoming shadows).
  • u/danny@hille.dk
    wow thats chrisp!

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remix of d/19550 by u/tomxor

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remix of d/21339 by u/tomxor

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remix of d/21327 by u/indjev99

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remix of d/17835 by u/pavel

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  • u/tomxor
    Note the intersection is fuzzy since full circle-AABB takes too much code, instead it's just circle-point + current subdivision width based radius (w*w*6.28), i.e it becomes more accurate as it converges.
  • u/tomxor
    This is why there are a bunch of divisions around it that would not exist with an exact test. Pavel's doesn't do this by cleverly choosing a geometry that only need intersect the top left of each square.
  • u/katkip
    Nice!

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remix of d/17021 by u/tomxor

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  • Level 2 - Beach Stage

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remix of d/15316 by u/taupelink

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  • Chaos Photographer, Pic 1

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remix of d/12595 by u/tomxor

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  • Fractal Ocean
  • u/tomxor
    Or puddle depending on your frame rate :D

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remix of d/27290 by u/vgel

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  • Torus #sdf 153 Bytes
  • u/tomxor
    13 chars over, this has been squeezed pretty hard, I don't think it's going to fit into 140.
  • u/magna
    donut underestimate yourself
  • u/tomxor
    😂 🥁

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