dwitter.net | tomxor (5313)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/tomxor
    A tumultuous and dusty planet trapped in the middle of a binary star system (my excuse for lighting both sides :D). prepend t/=6; if you have a crazy fast GPU
  • u/lionleaf
    Wow, this one is simply amazing!
  • u/aleamb
    wow! superb! amazing!
  • u/iverjo
    Very good!
  • u/vain
    Unbelievable great bump map like fx

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remix of d/25008 by u/Joachim

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remix of d/25759 by u/tomxor

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  • Infinite Falling Marble #Physics
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  • u/mrperson59
    Delete the last 4 chars in the compressed string and watch the ball wobble around like mad
  • u/tomxor
    Yeah -V/8 is for velocity damping on Y. Which is necessary with velocity based collision resolution. An alternative that doesn't require this is verlet integration, but that requires far more characters.
  • u/Qwitter
    Cool
  • u/nix
    r u effin kiddin me?

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remix of d/32615 by u/tomxor

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  • Drilling for Dweets

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remix of d/21572 by u/tomxor

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  • u/aleamb
    amazing remix!!
  • u/danny@hille.dk
    Man you know your bit math! Impressive
  • u/UEZ
    I'm astonished how you transfer the idea/vision to code. Awesome... :-)

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remix of d/32690 by u/tomxor

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  • Pillars of Dwitter - HD

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  • Mayan Underground Labyrinth

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remix of d/20009 by u/rep_movsd

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remix of d/8834 by u/keithclark

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