dwitter.net | tomxor (5322)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/20436 by u/tomxor

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  • u/tomxor
    Same concept of XY displacement, but X displacement needs to be inverted when a surface is aligned along Z to give the illusion of the light comming from the observer. Completely unrealistic lighting tricks.
  • u/deobfuscate
    I don't feel like I can make any more dweets with so many good ones like this roaming around.
  • u/danny@hille.dk
    This is just out of this world. #witchcraft
  • u/vain
    Just f*cking amazing! 😎

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  • Kid on Swing
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  • u/jdspugh
    Sense of motion is spot on
  • u/vain
    incredible. cool anim/movements. love it XD
  • u/aleamb
    love it!
  • u/magna
    I LOVE IT!

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remix of d/25019 by u/tomxor

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  • #road at night + cars + street lights

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  • u/magna
    Here we go: d/10843
  • u/C010011012
    is it a cellular automata?
  • u/tomxor
    Yes and no, it's a fractal n=T(0|(i/w+f^f-i/w)/(t**.7+6)) which is just a more elaborate variation of serpinsky triangles to produce more interesting patterns. Some fractals are automata, but not all automata are fractals, see here: https://en.wikipedia.org/wiki/Rule_90
  • u/tomxor
    The implication is serpinsky triangles are computationally reducable, meaning it does not have to be computed in the same way as a cellular automata i.e state can be computed at step t directly without traversing intermidiate steps.

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remix of d/25378 by u/tomxor

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  • XOR transition

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remix of d/19750 by u/tomxor

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  • Mmm yeeah, Stick ya Fingas in it !

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remix of d/32653 by u/tomxor

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  • Pillars of Dwitter

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  • Blocked 🏨 Flyover 🚁

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remix of d/24141 by u/tomxor

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  • u/ciaccodavide
    oooooh, I love dithering! Nice one!
  • u/tomxor
    me too :) I didn't realise how simple the algorithm was before no, and it can be done in a single pass because it's only half a 2d kernel. Tweaking the coefficients (*R) can be fun, e.g 7*R=>5*R, 3*R=>5*R better preserves the dark and light areas in this image.
  • u/magna
    Wow
  • u/sigveseb
    Very nice!

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