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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Square Roll With Shadow

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remix of d/15861 by u/joe.m

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remix of d/6634 by u/New_Core

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  • hugging the wall

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  • ooh, you can keep state!
  • u/tomxor
    #fourier
  • u/tomxor
    Welcome to Dwitter! you can also use u instead of y to save the initialisation space, as you can use functions for their object properties.

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  • so simple, yet so effective

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Xen

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  • messing around

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  • 4 to 1 Dwitter Compressor - Up to 224 Characters! Read comments for instructions and limitations. #Compressor
  • u/KilledByAPixel
    How to use: Replace s with your code and it will throw the compressed version! To uncompress use t?eval(O+=W[V.charCodeAt(I/2)>>I++%2*5&31]):I=O=""
  • u/KilledByAPixel
    Limitations: Can only compress 32 unique characters, and some characters are not allowed including double quotes, I,O,W,and V.
  • u/KilledByAPixel
    The values for V and W can be replaced directly in the uncompressor to save space.
  • u/KilledByAPixel
    Example: s="for(c.width|=i=9;i--;)x.fillRect(400+i*99+S(t)*300,400,50,200)" compresses to t?eval(O+=";for(c.width|=9-)xlRe40+*S3,52"["𠒃񁔇񢖋񓗍񐇯򐃑񐙒򴵅򹋖񕷘󋢙򒭘󅪻󅮛󭫝򕠀".charCodeAt(I/2)>>I++%2*5&31]):I=O=""
  • u/KilledByAPixel
    Here's a more user friendly version on codepen: https://codepen.io/KilledByAPixel/full/JjPVO…

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  • I think fullscreen looks nicer

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