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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • time-dependent recursion

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  • Moire patterns

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  • My first dweet!

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  • Move the mouse around to change the patterns

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  • Mouse over to change how tightly the Archimedean spiral is wound,.
  • u/wclang
    (Another application of the mouse code I saw from FireFly, #1629.)

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  • Mouse over the screen; a red square follows the mouse.
  • u/wclang
    Note, you'll get an error message until you mouse over the screen.
  • u/wclang
    There's a magic number, 3.3, that keeps the square under the mouse. This doesn't work in full-screen mode (the square is offset from the mouse).
  • u/wclang
    I should mention I learned that mouse events are accessible from FireFly #1629. (I had to figure out what was going on in that dweet, so I could get X and Y off of the mouse.)
  • u/iverjo
    #interactive

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