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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • This does some whack stuff on my desktop Chrome, which you may see if you attempt to edit the code (put a space at the end or something)
  • u/yokljo
    Here is the minimum requirements for the weird Chrome bug to occur: t<.1?w=c.width=100:d=x.getImageData(0,0,w,w);x.putImageData(d,0,0)

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  • My first one, written with mobile phone only. Not really handy :)

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remix of d/3040 by u/Xen

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  • yes

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Xen

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  • u/sigveseb
    This one is pretty cool!
  • u/magna
    You can shave a lot of bytes by removing the shoutz. :P
  • u/Xen
    my fillstyle and filltext did make use of 'X' but there just wasn't enough shoutz ;)

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remix of d/3031 by u/yokljo

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  • Just playing around on my phone

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  • u/kchplr
    ninerdelta: I think that the reason is that c.width|=something is not only clearing the canvas but also the 2d context. Without it each iterations keeps adding arcs to the current path, by the 10th frames there are 2000 arcs to redraw, by the 50th frames there are 10000, etc. In a, err, "non-cold golfing codebase" you could avoid this by using beginPath and closePath.
  • u/kchplr
    "cold golfing", superb. I meant code golfing...
  • u/ninerdelta
    ah that makes sense, thanks!
  • u/donbright
    now this is fine work

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