dwitter.net | zanella (15449)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • Sierpinski's floral garden

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function u(t) {

}//
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  • Hacker typer, but the cursor resets when a key is pressed. Had to sacrifice the reset at the end...

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remix of d/9185 by u/f8f82804

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  • u/f8f82804
    Correct shadows are implemented with the 0<α factor. To golf this in, I had to drop the diffuse reflection term and reuse constants. Palette improvements just took tweaking without extra characters.
  • u/f8f82804
    Loop restructuring also give a very slight FPS improvement.

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remix of d/9165 by u/DataMeta

function u(t) {

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  • endless urbanscape
  • u/zanella
    Replace v with v%1080 in the fillRect call and it will redraw itself over and over again. ;)
  • u/DataMeta
    Not sure what you mean - it already re-draws. Hence the 'endless' :P
  • u/zanella
    Weird, the first time I saw this it didn't redraw itself - it seemed to stop once the scanline hit the bottom of the canvas. Didn't notice that it already had a %1080. So yeah, my comment is pretty useless. :)
  • u/zanella
    Weird, the first time I saw this it didn't redraw itself - it seemed to stop once the scanline hit the bottom of the canvas. Didn't notice that it already had a %1080. So yeah, my comment is pretty useless. :)
  • u/DataMeta
    No worries :]

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remix of d/9162 by u/f8f82804

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function u(t) {

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  • uncompressed: for(p in x)this[p[0]+p[6]]=p;x[fc](0,0,q=c.width=c.height=98,q);for(x[gC]='lighter',i=20;i--;s=2**i)i>5?x[fc](S(t)*55+i*6,40,4,9,x[fy]=hsl(${i*39},39%,2%):x[da](c,-s,-s,b=q+s*2,b)

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function u(t) {

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function u(t) {

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  • Expanding rainbow loop

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remix of d/9104 by u/yonatan

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  • particles.js clone in 135 chars, thanks to d/9094 by u/MrM@_S

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