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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • A growing tree.
  • u/zgrep
    Viciously golfed thanks to u/FireFly and their JS golfing prowess.
  • u/trancor
    I just facepalmed... !t is so much cheaper than t==0 (I've been using...).Well done on the mapped expansion, interesting way to generate a ton of objects.

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remix of d/3078 by u/FireFly

function u(t) {

}//
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function u(t) {

}//
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  • Spritegen! Generates 48 random sprites each time the dweet is run (make a change to rerun the dweet)

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Xen

function u(t) {

}//
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Xen
remix of d/3056 by u/Xen

function u(t) {

}//
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  • 64b Sierpinski Triangle
  • u/kchplr
    60bytes: x.fillText(x.drawImage(c,480*(V=t%3|0),V%2*540,960,540),9,9)
  • u/magna
    Oh yeah? How about EXACTLY 140 bytes: 'use strict';function renderSierpinskyTriangle() { x.fillText(x.drawImage(c,480*(V=t%3|0),V%2*540,960,540),9,9) }renderSierpinskyTriangle();
  • u/Xen
    58bytes: x.fillText(x.drawImage(c,(V=t%3|0)*99,V%2*99,960,540),9,9)
  • u/iverjo
    #sierpinski

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function u(t) {

}//
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  • u/kchplr
    ninerdelta: I think that the reason is that c.width|=something is not only clearing the canvas but also the 2d context. Without it each iterations keeps adding arcs to the current path, by the 10th frames there are 2000 arcs to redraw, by the 50th frames there are 10000, etc. In a, err, "non-cold golfing codebase" you could avoid this by using beginPath and closePath.
  • u/kchplr
    "cold golfing", superb. I meant code golfing...
  • u/ninerdelta
    ah that makes sense, thanks!
  • u/donbright
    now this is fine work

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function u(t) {

}//
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  • Spinning 3D model. This one is pretty CPU-heavy, gotta compromise for size

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function u(t) {

}//
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function u(t) {

}//
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  • Torus-sphere thing

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function u(t) {

}//
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  • I'd like to announce the dwitter character limit has been increased to 146 characters.
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  • u/sortie
    We're restricted to 140 unicode characters, not 140 bytes. I exploited UTF-16 to encode two ascii values per UTF-16 codepoint. Since the overhead is less than 70 bytes, I can exceed the 140 ascii char limit. The characters 㬻 and ⼯ are fun exercises for the reader.
  • u/sortie
    The decoder is quite golfed and exploits some fun facts. The payload itself is a quine exploiting decoder side effects.
  • u/sortie
    sigveseb, admittedly I didn't think of that case. Partial dweet initial loops are easily fixed wrapping the payload in {} (or any other syntax error) at the cost of 1.5 codepoints (㬻 has one free byte).
  • u/donbright
    wow!

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