u(t) is called 60 times per second.
t: Elapsed time in seconds.
S: Shorthand for Math.sin.
C: Shorthand for Math.cos.
T: Shorthand for Math.tan.
R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5)
c: A 1920x1080 canvas.
x: A 2D context for that canvas.
No links handy, sorry! I can say that this code adapts the concept of signed distance functions. f is a SDF in one dimension, g in two dimensions. g uses binary arithmetic to kind of pick out certain parts of the output of f, and the parameter of g makes it work at different scales.
Also: If you see a term like "i%2" or "i%3" or "(i&5)" in any of my recent dweets...that tends to superimpose two related-but-different patterns on each other. Which can be hard to make work. I am still experimenting!
u(t) is called 60 times per second.
t: elapsed time in seconds.
c: A 1920x1080 canvas.
x: A 2D context for that canvas.
S: Math.sin
C: Math.cos
T: Math.tan
R: Generates rgba-strings, ex.: R(255, 255, 255, 0.5)