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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/lewdev
    The tank in my game is blue or orange, but red was all I could manage in 140b! I really squeezed this one to get it to fit!
  • u/cantelope
    fun game. good sounds, and excellent AI stuffs
  • u/lewdev
    I apologize in advance, the game is hard. Move backwards to avoid their shots and then move towards them to take a shot and repeat. I do realize that it's not easy for most people to do this.

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xem

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xem

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  • Typical #js13k #gamedev experience... don't be afraid to make a big game: after minification, zip, roadroller and ECT, your entry will easily fit in 13,312 bytes

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  • Parallax Mountains ⛰️
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  • u/rodrigo.siqueira
    The first game where I saw this effect was in Moon Patrol, I liked it a lot, it was great and also had a great music. I think it would not be difficult to recreate Moon Patrol from this Dweet.
  • u/andrea270872
    moon patrol ate so many of my coins!! :D
  • u/tomxor
    Pretty sure I first saw the effect in StarRay (Atari ST), I think I enjoyed the music more than the gameplay, no coins though :P
  • u/vain
    Very cool and smooth paralax landscape

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