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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/katkip
    awesome!
  • u/Coalshork
    on old systems this would be called handball and be a seperate game lol

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remix of d/22777 by u/tomxor

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function u(t) {

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  • PONG

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  • Glitch Pong

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  • Just a game of single-player pong!

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  • u/shandriy
    Original code: if(!t){onmousemove=e=>y=e.y/6-5;y=o=0}c.width=96;for(i=0;i<3;x.fillRect([0,2+(X=f(45)),94][i],[y,Y=f(26),Y-4][i],2,10-i++%2*8,o=~~X?o:y-2<Y&&y+10>Y?o:t))f=m=>Math.abs(((t-o)**1.1)*m/40%4-2)*m
  • u/Joachim
    Really cool
  • u/dabl03
    It looks pretty good, how do you compile the code?
  • u/shandriy
    I used CapJS (capjs.3d2k.com) to compress it.
  • u/dabl03
    Thank You

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  • u/KilledByAPixel
    umcompressed... onmousemove=e=>u[1]=e.x/6 t&&(Y+99)%255?c.width=99:(u[0]=X=Y=20,V=W=1) u[0]=X-7+9*S(t+C(t)) x[F='fillRect'](X+=V=X%96?V:-V,Y+=W,2,2) for(i=2;i--;W=Y==H&X>I-2&X<I+16?-W:W)x[F](I=u[i],H=i*53,16,3)
  • u/KilledByAPixel
    fixed uncompressed... onmousemove=e=>u[1]=e.x/6;t&&(Y+99)%255?c.width=99:(u[0]=X=Y=20,V=W=1);u[0]=X-7+9*S(t+C(t));x[F='fillRect'](X+=V=X%96?V:-V,Y+=W,2,2);for(i=2;i--;W=Y==H&X>I-2&X<I+16?-W:W)x[F](I=u[i],H=i*53,16,3)
  • u/katkip
    I won

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