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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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function u(t) {

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function u(t) {

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function u(t) {

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function u(t) {

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remix of d/28068 by u/tomxor

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  • Pseudo Global Illumination - Sans-Textures

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remix of d/28589 by u/384.cz

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  • u/tomxor
    Nice. You can definitely get this under the 100 char mark. One big saving: If you pack both X and Y into one char it will not only save you characters, but also save you the overhead of defining/calling a function.
  • u/tomxor
    You will probably want to encode the points with -32 applied before you try to bit pack them though.

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  • u/AArt1256
    had to make it compressed :/
  • u/rodrigo.siqueira
    Here is the #uncompressed version (139 chars): for(c.width=X=128;X--;)for(Y=72;Y--;x.fillRect(X,Y,h*10/d,1))for(d=9;d++<X^(h=(Z=d*(X-64)+S(t)*200>>5)&Z<9&Z>-10&(y=d*(Y-36)>>5)<3&y>-3);)1
  • u/AArt1256
    cool!

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function u(t) {

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  • u/KilledByAPixel
    nice! you can save a few more bytes like this throw x=t?x+S(x):1

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