dwitter.net | #bounce

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Opposites

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • It’s almost time

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/14376 by u/pavel

function u(t) {

}//
134/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/pavel
    172 t||(p=q=R=350,X=Y=r=s=5);P=p-X;Q=q-Y;P*P+Q*Q>1e5&&(U=P/15,V=Q/15);x.arc(p+=r*=p>=R&p<1570||-1,q+=s*=q>=R&q<730||-1,R,0,c.width|=0);x.arc(X+=U,Y+=++V,35,0,7);x.fill`evenodd`
  • u/DataMeta
    Would be very cool to see the ball decoupled from the container's reference frame. Could it fit within a compressed dweet?
  • u/pavel
    it is decoupled
  • u/DataMeta
    Somehow missed that. Awesome.

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
127/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • not that exciting, would been nicer if it went bouncing on the walls also ;)
  • Show more comments…
  • u/joeytwiddle
    A lot of chars for a little change: t?c.width|=0:d=a=y=F=T=0;l=t-T+.087;y+=9*a;a-=.01;y<-28?(F||(F=T=t),l=.087+(t-T)/2,y=-28,b=40,l>.43?(a=1,y=28,F=0,T+=(t-T)/2):u):b=20*a+20;h=-b*S(l*9);x.ellipse(960,840-y-(y>0?0:h),200+b*S(l*9),200+h,0,0,7);x.fill()
  • u/donbright
    lol @joeytwiddle it looks like it's sentient doing jumping jacks
  • u/joeytwiddle
    #bounce
  • u/joeytwiddle
    20 months later, I got it bouncing off the walls, but not wobbling, in the remix

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/14376 by u/pavel

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • 1000 squares #bounce for you.
  • u/Xen
    it gets better the longer you leave it ;)
  • u/KilledByAPixel
    It does descend into chaos eventually but it takes a while.

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
128/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Bounce

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
125/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/katkip
    not golfed c.width*=1;if(t%8<.2){q=[];for(i=9;i--;)q.push([400+i*100,400,1])} for(i of q)x.fillRect(i[0],(i[1]<880?i[2]+=Math.random():i[2]*=-.9,i[1]+=i[2]),50,200);
  • u/katkip
    #bounce #bouncy

Please log in (or register) to comment.

Loading...
Next page