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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • curvature of space#time

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remix of d/19655 by u/tomxor

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  • Gravity on a curved, moving surface

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remix of d/14138 by u/katkip

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  • u/katkip
    not golfed c.width*=1;if(t%8<.2){q=[];for(i=9;i--;)q.push([400+i*100,400,1])} for(i of q)x.fillRect(i[0],(i[1]<880?i[2]+=Math.random():i[2]*=-.9,i[1]+=i[2]),50,200);
  • u/katkip
    #bounce #bouncy

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  • !! before entering the canvas with the cursor, #fullscreen! It simulates quadratic gravity, not the Newtonian one! only 119 bytes, my own gravity system, inspired from u/metamero 's projects! There is no infinite velocity bug so the rectangle will not disappear so fast. If you have entered the canvas and you didn't fullscreen, reset the project by adding inoffensive changes to the script, then fullscreen. #interactive #physics #gravity

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  • now that is a #gravity #GAME !! click to set atractor : score=t is thrown when mover hits the 42px square : weird reset is click twice on left border aka X=0 (best on fullscren) : #orbit #physics #interactive
  • u/SockTaters
    What a unique concept! I got 0.41666766666666666 after messing around for like 10 minutes

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