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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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remix of d/14376 by u/pavel

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function u(t) {

}//
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  • Bouncing Balls

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remix of d/14376 by u/pavel

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  • u/pavel
    172 t||(p=q=R=350,X=Y=r=s=5);P=p-X;Q=q-Y;P*P+Q*Q>1e5&&(U=P/15,V=Q/15);x.arc(p+=r*=p>=R&p<1570||-1,q+=s*=q>=R&q<730||-1,R,0,c.width|=0);x.arc(X+=U,Y+=++V,35,0,7);x.fill`evenodd`
  • u/DataMeta
    Would be very cool to see the ball decoupled from the container's reference frame. Could it fit within a compressed dweet?
  • u/pavel
    it is decoupled
  • u/DataMeta
    Somehow missed that. Awesome.

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remix of d/10076 by u/yonatan

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  • u/pavel
    The velocity of the bounce changes on every hit, otherwise the ball would settle on a simple pattern

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remix of d/14138 by u/katkip

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function u(t) {

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  • c.width*=1;f=(X,Y,g)=>{x.translate(X,Y),x.rotate(g),x.translate(-X,-Y)};for(i=9;i--;)x.fillRect(400+i*100+S(t)*300,400,50,200),f(400+i*100+S(t)*300,400,C(t*9+i/2)/(9+t*t*9))

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function u(t) {

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function u(t) {

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  • u/katkip
    not golfed c.width*=1;if(t%8<.2){q=[];for(i=9;i--;)q.push([400+i*100,400,1])} for(i of q)x.fillRect(i[0],(i[1]<880?i[2]+=Math.random():i[2]*=-.9,i[1]+=i[2]),50,200);
  • u/katkip
    #bounce #bouncy

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function u(t) {

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  • 1000 squares #bounce for you.
  • u/Xen
    it gets better the longer you leave it ;)
  • u/KilledByAPixel
    It does descend into chaos eventually but it takes a while.

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