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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/2643 by u/yonatan

function u(t) {

Jan 12, 2018 8:44 PM

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  • 10 chars left!

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Xen

function u(t) {

Jul 31, 2018 9:43 PM

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Xen
remix of d/5798 by u/FrenchToast

function u(t) {

Jan 10, 2018 5:36 PM

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  • had to have a play

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function u(t) {

Apr 13, 2022 9:23 AM

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  • Infinite hopscotch
  • u/Odog8
    Thats nuts
  • u/Joachim
    This 3D-like technique is useful for making single-direction ground textures. This is roughly how it works: A rectangle with a height of ~1px is drawn for every row of pixels on the screen. The width of every rectangle depends on how far down it is (their index). The x position of every rectangle is defined by this bit of code: T(z^z/i+t*9). This is then multiplied by their index to achieve a 3D look, as everything gets bigger & faster near the bottom of the screen. Without the animation or colours, the entire thing can get as small as 64 char: for(i=z=c.width=300;i--;)x.fillRect(140+T(z^z/i+t*9)*i,90+i,i,1). Feel free to get it even smaller!
  • u/vain
    @u/Joachim: Thanks a lot for the litte explanation and example. =)
  • u/Joachim
    #d3 #perspective #mist #colors
  • u/lineburgb
    for(i=z=c.width=300;i--;)x.fillRect(140+T(z^z/i+t*9)*i,90+i,i,1)

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remix of d/6785 by u/PietPtr

function u(t) {

Feb 14, 2018 7:21 PM

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remix of d/9174 by u/f8f82804

function u(t) {

Nov 8, 2018 11:00 PM

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function u(t) {

Dec 29, 2017 8:13 PM

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function u(t) {

Mar 29, 2017 9:10 AM

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  • Tapestry #1

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function u(t) {

Dec 29, 2017 6:05 AM

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function u(t) {

Feb 26, 2017 6:52 PM

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