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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Veubeke's #default rockets ready for launch!

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Xen

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  • Wonky spooky default

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remix of d/28826 by u/tomxor

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  • I'm sorry but I can't help myself. Obligatory #default remix.

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  • No Numbers Default with Invisible Variables

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  • u/f8f82804
    #d3 #sphere #perspective
  • u/katkip
    how lol
  • u/pavel
    I draw #default one pixel at a time and treat (x,y) of the pixels as angles (a,b) in spherical coordinates. Spherical to 3d cartesian is x=r*sin(a)*sin(b), y=r*cos(a)*sin(b), z=r*cos(b). Projecting 3d to 2d cartesian is x'=x/(2+y/r), y'=z/(2+y/r), and scaling pixel size by 1/(2+y/r)**2 so stuff in the back is smaller.

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  • Just messing with yonatan's stuff again >_<

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remix of d/32653 by u/tomxor

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  • u/tomxor
    Hah, awesome idea! This reminds me of those transporter rings from Stargate
  • u/tomxor
    This can go a little bit smoller: ((X**2+Z**2)<.1)&(M=Y-S(t))>0&M<.8&M%.1<.05 => s<.1&(M=Y-S(t))+1&M*18
  • u/Agnes
    You're right, I completely forgot s was already X^2 + Y^2!!! I would never have come up with the binary &M*18 though

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