dwitter.net | #interactive

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Opposites
show FPS hide FPS share fullscreen

function u(t) {

}//
130/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • William Tell (remake of my first game on C=64) - click to shoot the black "apple"

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
135/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Click to create a new particle

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
136/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • magic 8 ball, shake the screen to get an answer

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
117/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • now compatible with these new dweets rendering fonts represented by #unicode characters : draw unicode #compressed tiles / bitmaps / glyphs : 3x5 for BMP only or 4x5 for full unicode code point range #interactive #tool

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • unicode tile #tool draw binary bitmap tiles or glyphs #interactive 4x5 using full unicode range (including astral/SMP) or 4x4 for BMP chars only (always 2B)

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/11861 by u/katkip

function u(t) {

}//
114/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • dwitter compressor 3.0 ! pack 194B into 140 char ! adapted from xem

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
119/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • !! before entering the canvas with the cursor, #fullscreen! It simulates quadratic gravity, not the Newtonian one! only 119 bytes, my own gravity system, inspired from u/metamero 's projects! There is no infinite velocity bug so the rectangle will not disappear so fast. If you have entered the canvas and you didn't fullscreen, reset the project by adding inoffensive changes to the script, then fullscreen. #interactive #physics #gravity

Please log in (or register) to comment.

Loading...
Next page