dwitter.net | #interactive

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • unicode tile #tool draw binary bitmap tiles or glyphs #interactive 4x5 using full unicode range (including astral/SMP) or 4x4 for BMP chars only (always 2B)

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remix of d/11861 by u/katkip

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  • dwitter compressor 3.0 ! pack 194B into 140 char ! adapted from xem

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  • !! before entering the canvas with the cursor, #fullscreen! It simulates quadratic gravity, not the Newtonian one! only 119 bytes, my own gravity system, inspired from u/metamero 's projects! There is no infinite velocity bug so the rectangle will not disappear so fast. If you have entered the canvas and you didn't fullscreen, reset the project by adding inoffensive changes to the script, then fullscreen. #interactive #physics #gravity

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  • #interactive plot function! change f=q=>expression into anything you want
  • u/metamero
    in this sense (change code -> change results) all dweets are interactive

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  • now that is a #gravity #GAME !! click to set atractor : score=t is thrown when mover hits the 42px square : weird reset is click twice on left border aka X=0 (best on fullscren) : #orbit #physics #interactive
  • u/SockTaters
    What a unique concept! I got 0.41666766666666666 after messing around for like 10 minutes

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  • u/metamero
    all of my previous #orbit dweets are not #gravity , please refer to this version for the right formula (gravity ∝ 1/||r||**3)

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