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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • chicken reality

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  • splitting apart

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  • quick play and golf

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  • u/pavel
    I think I figured it out. If you set s=12 the structure becomes more apparent. +t*C(i) doing SO MUCH WORK is an amazing accidental find.
  • u/pavel
    This certainly looks like a 2d projection of something 3d, how to get the depth information?
  • u/pavel
    The trick is to rng three 2d vertices and smoothly vary them. Every combination uniquely maps to a valid 2d projection of a 3d plane so our brains infer the 3d shape.
  • u/pavel
    for(c.width|=i=3;i--;x.lineTo(960+500*S(i*t),540+500*S(i+t)));x.fill()

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remix of d/17189 by u/yonatan

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  • Rubik's Cube Movement
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  • u/username
    http://www.madehow.com/images/hpm_0000_0007_…
  • u/pavel
    Still seems like this is a matter of perspective. You are chosing a perspective in which the core is always fixed, even though the motion I am describing specifically involves holding the two sides fixed and rotating the core... In my reference frame the core is rotating. So what if the core contains more parts than the side pieces when you take the cube apart?
  • u/13thptr
    that escalated quickly
  • u/donbright
    maybe they dont actually move like this... but they should!

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  • u/pavel
    Notice how d only takes one argument, and it ignores it.
  • u/KilledByAPixel
    I see what you did there. So many great tricks in this one.
  • u/pavel
    p+=r*=d(p+=r) the inner p+=r increments p and d ends runs with that value, however the outer p+= caches the old value of p so when d resolves the inner p+=r is silently ignored!
  • u/pavel
    #physics

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