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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/28530 by u/magna

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  • Latent dreams

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  • Não sei.
  • u/magna
    Very cute!
  • u/@noel
    u/magna Thank you. I use this actually as a sort of mindfulness training. Observing a tiny, tiny rectangle being born in the deep middle, trying to follow it, slowly moving and growing, until it reaches you, at its maximum size, fading totally right in front.

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  • Color cycle objects

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remix of d/28051 by u/tomxor

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  • Pseudo Global Illumination
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  • u/cantelope
    wat
  • u/jdspugh
    Stunning
  • u/ugurkilci
    I'm not understand! 𩡯𬠨𭰽𨰮𭱩𩁴𪀦👩🐱𜀳𝠸𞱩𞱔🐨𜠪𦀦𦠩𙐷🀳𙡙𚡙🀲🱒𛑔🱔𚰮𜀵𞡒𚰽𛠰𝐺𤠡👔🱒𙠽𮀮𩡩𫁬𤡥𨱴𚀭𛑩𙑷𛁩🠾𝰬𜐭𝁥𝐯𚁘𚱙𚰱𞀩𚠪𝐬𜐫𭐥𝠯𝠯𤠩𞠨𭐽𦐼𛠳🱙𚡙𧠲𞡙🀮𝠿𝐺𭰫𦀪𞑞𦐪𝑞𦠪𞐬𥀫𛠱𚐩𦀽𪐥𭰯𝠴𚡒𛑔𛁙👩𛰴𩐳𚡒𛑔𛁚👴𚠳𚱔 How? Your have unicode generator?
  • u/majorh5
    You can use https://beta.dwitter.net for compressing your code to get it even smaller.

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  • Line dance

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  • seascape

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  • VHS 📼 #default + horizontal shift from noise
  • u/KilledByAPixel
    nice, yeah that looks a bit more realistic!
  • u/tomxor
    The noise on this is really good, I tried to find redundant bits to remove but everything you included adds to the realism.
  • u/KilledByAPixel
    I don't know how I came up with this, was going through some of my old abandoned sketches and found this minus the default

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remix of d/20436 by u/tomxor

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  • u/tomxor
    Same concept of XY displacement, but X displacement needs to be inverted when a surface is aligned along Z to give the illusion of the light comming from the observer. Completely unrealistic lighting tricks.
  • u/deobfuscate
    I don't feel like I can make any more dweets with so many good ones like this roaming around.
  • u/danny@hille.dk
    This is just out of this world. #witchcraft
  • u/vain
    Just f*cking amazing! 😎

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  • u/tomxor
    Getting on the bump train with a different method. This one displaces X and Y in proportion to distance from light source, which creates pixel gaps on one side (specular highlights), and overlapping pixels on the opposite (becoming shadows).
  • u/danny@hille.dk
    wow thats chrisp!

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