dwitter.net | Renaud___ (33845)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/23980 by u/primo

function u(t) {

}//
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  • u/pavel
    Also a pretty generic ray tracing 'engine.' Change f to trace other things.
  • u/pavel
    Style remix, no idea how the code I'm remixing works yet. It does not look to do ray tracing so its clearly better.
  • u/primo
    The original uses z + ∂/∂y z for saturation, which looks about right tilted at or near ~26.5°.
  • u/pavel
    for(c.width&=i=10368;i--;x.fillRect(i&127,i>>7,f(.7),1))f=n=>(z=5-i/3e3-3*n)>S(Math.hypot(i/64%2-1,i/5e3-n)*9-6*t)?f(n+.03):--z*.4 is a better one, no weird view prism.

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function u(t) {

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  • Smolr Tree Lake
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  • u/pavel
    for(X=t&&X+r*25,i=h=11+6*C(t*4+X%1)<<5;--i;x.fillRect(...t?[X-r*i/8,600+(r*8&3?i-h:h-i),i/4,2]:[i*8,r*600,h,r]))r=1+S(i^X)
  • u/pavel
    122
  • u/KilledByAPixel
    I knew you could do it pavel!
  • u/aleamb
    beautiful!!

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function u(t) {

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  • Treescape 🌲

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function u(t) {

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  • dunno what to label this remix

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function u(t) {

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  • Parallax Mountains ⛰️
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  • u/rodrigo.siqueira
    The first game where I saw this effect was in Moon Patrol, I liked it a lot, it was great and also had a great music. I think it would not be difficult to recreate Moon Patrol from this Dweet.
  • u/andrea270872
    moon patrol ate so many of my coins!! :D
  • u/tomxor
    Pretty sure I first saw the effect in StarRay (Atari ST), I think I enjoyed the music more than the gameplay, no coins though :P
  • u/vain
    Very cool and smooth paralax landscape

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remix of d/19550 by u/tomxor

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function u(t) {

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  • Check this out
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  • u/pavel
    The default color for fill, fillRect, stroke, strokeRect is black and you need to call fillStyle or strokeStyle respectively. You must have seen other drawing techniques, maybe like putImage or using style attributes to add a filter over the B&W colors.
  • u/pavel
    Haha looks like we answered at the same time and eerily similarly.
  • u/UEZ
    Hmm, when I look to https://www.dwitter.net/d/23732 I cannot see any strokeStyle/fillStyle but the color result is greyscale.
  • u/pavel
    Gray can be achieved by spacing out black pixels amongst white ones. d/23773 shows this clearest.

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function u(t) {

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  • The book of dweet

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function u(t) {

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  • Spierpinski debris around a pulsating core #sierpinski
  • u/danny@hille.dk
    Beautiful
  • u/danny@hille.dk
    better resolution + performance for(I=new ImageData(c.width=w=175,w),i=w*w;i--;)Y=i/w/9-5,r=((X=(i%w)/10-9)*X+Y*Y+1-C(t*3))/w,I.data.set([K=T(Y/r|X/r+t*25)*Y+16/r,K/6,,255],i*4);x.putImageData(I,0,0)
  • u/jellyedwards
    Wow!

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function u(t) {

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  • u/danny@hille.dk
    Super cool - golfed a bit to center the pulsar I=new ImageData(c.width=i=W=320,h=181);for(s=I.data;i--;)for(H=h;H--;s.set([K=T(Y/r|X/r+t*9)*H+1/r/h*S(t*3)*W*H/16,K/6,,255],H*W*4+i*4))Y=1.3-H/70,r=((X=i/80-2)*X+Y*Y)/50;x.putImageData(I,0,0)
  • u/danny@hille.dk
    better version: I=new ImageData(c.width=i=W=320,h=181);for(s=I.data;i--;)for(H=h;H--;s.set([K=T(Y/r|X/r+t*9)*H+1/r/h*(1+S(t*3))*W*3,K/6,,255],H*W*4+i*4))Y=1.3-H/70,r=((X=i/80-2)*X+Y*Y)/50;x.putImageData(I,0,0)
  • u/384.cz
    nice

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