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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Exploring A Liminal Space 📹

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  • Firework
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  • u/vain
    @noel:
  • u/vain
    @noel: i'm not really sure. But i think the best way to get it work same speed on all PCs it to use t (timer). Btw, the function u(t){your code} will be called 60 times per second. So using d-=4 should run same speed on all fast PCs - but slow down on older slower PCs.
  • u/vain
    Btw, it looks really cool with this green shining spikes.
  • u/joeytwiddle
    I like it, running fast or slow! Viewers can always add t/=2;

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  • ultraviolet neon lights

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  • VHS 📼 #default + horizontal shift from noise
  • u/KilledByAPixel
    nice, yeah that looks a bit more realistic!
  • u/tomxor
    The noise on this is really good, I tried to find redundant bits to remove but everything you included adds to the realism.
  • u/KilledByAPixel
    I don't know how I came up with this, was going through some of my old abandoned sketches and found this minus the default

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  • u/Xen
    whaaaaaa :-O
  • u/tomxor
    The horizontal lightbeams going up and down is somehow familiar... Think I gotta play Doom again :D (for research purposes of course)
  • u/magna
    WOW

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  • sorry not sorry - glitchy remix

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remix of d/20436 by u/tomxor

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  • u/tomxor
    Same concept of XY displacement, but X displacement needs to be inverted when a surface is aligned along Z to give the illusion of the light comming from the observer. Completely unrealistic lighting tricks.
  • u/deobfuscate
    I don't feel like I can make any more dweets with so many good ones like this roaming around.
  • u/danny@hille.dk
    This is just out of this world. #witchcraft
  • u/vain
    Just f*cking amazing! 😎

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  • Traffic 🚕🚓🚗🚙🚒🚑🚌

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