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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • 4-sided #chaos fractal -- variant III

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  • 4-sided #chaos fractal -- variant II

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  • this 4-sided #chaos game produces a pseudo-fractal by continually mixing different vertex selection rules

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  • drawing smaller points doesn't help; this suggests the overhead is in color parsing

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remix of d/12658 by u/qm3ster

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  • A little golf and a color tweak to get some room to play with performance. it seems like the limit is just in drawing; Math.random() seemingly can't be improved on. I'd like to look at putImageData as suggested by https://stackoverflow.com/a/4901604 because it's possible that color parsing is a big overhead cost.

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  • I can't find any instance of this being done before, but I'd be surprised if I was the first. Not as elegant as u/metamero's version, but shorter! Several earlier #quine dweets happily include the declaration of u. #throw #golf
  • u/metamero
    pretty sure i saw or done this before hehehe but is a nive one to have on your page. you see it is a js quine not a "strict dwitter quine", since you have to delete function u(... . and nive job golfing d/11826 . as far as i know, so far, this is the record =]
  • u/metamero
    nice*
  • u/f8f82804
    #jsquine

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