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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

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function u(t) {

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  • Submission #4

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remix of d/13497 by u/Jezza

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  • u/aleamb
    fucking awesome!
  • u/Purpzie
    Shaved 10 characters but it's super laggy: for(c.width|=0,i=572;Y=(0|i/13)*27,X=(572-i)%13,i--;x.stroke())x.lineTo(X*160+(X&1?C(2*t+Y/108)*120:0)*(X&2?1:-1),Y-(X&1?108:0))
  • u/Purpzie
    Less laggy version that's 4 characters shorter instead of 10: for(c.width|=0,Y=1188;x.moveTo(0,Y),Y-=27;x.stroke())for(X=0;X++<13;)x.lineTo(X*160+(X&1?C(2*t+Y/108)*120:0)*(X&2?1:-1),Y-(X&1?108:0))

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  • u/pavel
    Notice how d only takes one argument, and it ignores it.
  • u/KilledByAPixel
    I see what you did there. So many great tricks in this one.
  • u/pavel
    p+=r*=d(p+=r) the inner p+=r increments p and d ends runs with that value, however the outer p+= caches the old value of p so when d resolves the inner p+=r is silently ignored!
  • u/pavel
    #physics

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  • Star thread
  • u/Purpzie
    Shortened by 8 characters: with(x)t||translate(960,540),t<8&&(globalAlpha=.1,strokeRect(0,0,30,60),rotate(Math.PI*.8),drawImage(c,30,0,1e3,1200))

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remix of d/13317 by u/bandaloo

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