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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • ...

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function u(t) {

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remix of d/13497 by u/Jezza

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  • u/aleamb
    fucking awesome!
  • u/Purpzie
    Shaved 10 characters but it's super laggy: for(c.width|=0,i=572;Y=(0|i/13)*27,X=(572-i)%13,i--;x.stroke())x.lineTo(X*160+(X&1?C(2*t+Y/108)*120:0)*(X&2?1:-1),Y-(X&1?108:0))
  • u/Purpzie
    Less laggy version that's 4 characters shorter instead of 10: for(c.width|=0,Y=1188;x.moveTo(0,Y),Y-=27;x.stroke())for(X=0;X++<13;)x.lineTo(X*160+(X&1?C(2*t+Y/108)*120:0)*(X&2?1:-1),Y-(X&1?108:0))

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function u(t) {

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  • u/f8f82804
    #d3 #sphere #perspective
  • u/katkip
    how lol
  • u/pavel
    I draw #default one pixel at a time and treat (x,y) of the pixels as angles (a,b) in spherical coordinates. Spherical to 3d cartesian is x=r*sin(a)*sin(b), y=r*cos(a)*sin(b), z=r*cos(b). Projecting 3d to 2d cartesian is x'=x/(2+y/r), y'=z/(2+y/r), and scaling pixel size by 1/(2+y/r)**2 so stuff in the back is smaller.

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  • Wiggly boy

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remix of d/12736 by u/Jezza

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  • Shoutout to @katkip for #attractor rabbit hole.

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remix of d/12355 by u/cantelope

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  • u/pavel
    Err, between -1 and 1, and this makes the top and bottom panels.
  • u/cantelope
    I see some gathering of points in the middle of the top and bottom panels, but other than that, a faithful reproduction. kudos!
  • u/pavel
    I use polar coordinates, even though the radius is uniformly random that results in more dots near the middle :/
  • u/iverjo
    #cube #d3

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