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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/pavel
    Single stroke call and only ellipse to draw. The lines are canvas connecting the various ellipse draw cal into a single stroke, I just manage the start angles.
  • u/pavel
    o determines which ellipse, 0 is top and 1 is bottom. It goes: top, bottom, bottom, top. Four-cycle to draw two vertical lines and reset. The angle increments every 2 so top and bottom angle is the same.
  • u/jylikangas
    Thanks for writing about the tricks in your dweets.

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remix of d/11374 by u/ellisk1

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  • Twisting Ring v2

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  • They can't find it. Sorry #nsfw joke

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remix of d/11280 by u/pavel

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  • Choo Choo arrives at Neon City

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  • We built this city on synthwave

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  • u/anotherkitten
    stop being so good
  • u/katkip
    i love your beesandbombs dweets
  • u/pavel
    I call fill just once, the black bits are a single connected shape that zig-zags, the messy edges are hidden offscreen.
  • u/pavel
    I use 1/(1+9e9**x) to smooth step but even rows step twice in one cycle which is done by adding (j|t)%2 as offset.
  • u/pavel
    In hindsight ~~x+(x%1)**9 is better for multi-smooth-step animations.

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  • Electricity

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  • u/pavel
    Golfed 3 loops into one. Lowest bit of i determines half-circle, next 5 bits determine X and the rest determine Y
  • u/pavel
    i&62 = (i>>1)%32*2 = X*2
  • u/jylikangas
    There's a lot of really clever tricks in your dweets. Keep them coming! :)
  • u/katkip
    wow

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