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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Endless Tunnel
  • u/katkip
    The problem is there is actually no perspective you are entering a tunnel. The line width must be thicker in the edges

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remix of d/11424 by u/pavel

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remix of d/11420 by u/cantelope

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  • u/anotherkitten
    stop being so good
  • u/katkip
    i love your beesandbombs dweets
  • u/pavel
    I call fill just once, the black bits are a single connected shape that zig-zags, the messy edges are hidden offscreen.
  • u/pavel
    I use 1/(1+9e9**x) to smooth step but even rows step twice in one cycle which is done by adding (j|t)%2 as offset.
  • u/pavel
    In hindsight ~~x+(x%1)**9 is better for multi-smooth-step animations.

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  • Falling in the #illusion #waitforit stare in the middle for few seconds in fullscreen and see what happens

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remix of d/11008 by u/rnbw

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remix of d/10922 by u/pavel

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  • u/jonathan-potter
    This is great! I spent some more time trying to use x.scale for sizing to make the math super pretty. It just ended up messier because linewidth needed modification :(

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remix of d/10782 by u/yonatan

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