dwitter.net | mxfh (12308)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Food

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/lionleaf
    Nice one! Welcome to Dwitter :)
  • u/rodrigo.siqueira
    Same result with just 77 characters, using ~~ instead of Math.floor; No need to x.moveTo; c.width can be together with other elements to avoid "0" in "^=0" and other shortcuts: for(c.width^=i=0;i<2e3;i++)x.lineTo(950+C(i)*950,540+S(i*~~t)*540);x.stroke()
  • u/Xen
    Love it

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
133/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Sigmoid activation function used in Artificial Neural Networks. Animation shows changes of neural weights plus a random bias.

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/12586 by u/Xen

function u(t) {

}//
123/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • resonance

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
133/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
135/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • My first dweet (simple pyramid)
  • Show more comments…
  • u/Ath0r
    Thanks a lot for the suggestions, @13thptr! Indeed, I forgot to remove the unused b and the characters you remove by avoiding the definition of p is also very nice :)
  • u/tomxor
    It's a spinning simplex!! :D great 1st dweet
  • u/Ath0r
    Thanks @tomxor :D
  • u/f8f82804
    #d3 #wireframe

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • vertigo 🌀
  • u/rnbw
    (i'm back at this again!)
  • u/sigveseb
    Nice colors!
  • u/DataMeta
    Great stuff.
  • u/CalSch
    Cool! I think it would look cooler if it was at a higher frame rate. Is the frame rate low because of the style? Or is it a performance issue.

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Symmetric bifurcations. The symmetry trick is ...+(a&1?b:-b), this will sometimes add a value ("b") and sometimes subtract. #bifurcation

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
94/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/12355 by u/cantelope

function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Show more comments…
  • u/pavel
    Err, between -1 and 1, and this makes the top and bottom panels.
  • u/cantelope
    I see some gathering of points in the middle of the top and bottom panels, but other than that, a faithful reproduction. kudos!
  • u/pavel
    I use polar coordinates, even though the radius is uniformly random that results in more dots near the middle :/
  • u/iverjo
    #cube #d3

Please log in (or register) to comment.

Loading...
Next page