dwitter.net | mxfh (12134)

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Circular Recursion ☯
  • u/cantelope
    9 chars lighter than previously! \o/
  • u/KilledByAPixel
    after posting is when i usually get more ideas how to save space :)
  • u/vain
    Very nice and cool looking fx/movements
  • u/tomxor
    It's circles all the way down

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  • #torus in the dark, light and shadow

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remix of d/26994 by u/hoplite

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  • Accurate Relative Scale Solar System
  • u/tomxor
    1000 kilometers per pixel, and 1000 seconds per second. Inspired by d/26463 An orthographic projection (i.e no perspective), imagine looking at our solar system through a telescope from a distant alien world. All scales are accurate relative to each other, radi, mean orbital distances, and sidereal orbital period. This is only possible by lining up the planets and looking through the orbital plane, but due to the massive orbital distances they all shoot off screen quickly.
  • u/jdspugh
    Really cool
  • u/cantelope
    madman

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remix of d/23558 by u/mxfh

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  • new weird mountain ranges
  • u/mxfh
    mostly this (lol) just answers my own question, if the buffer can be reused in source of this remix.
  • u/magna
    Keeps on giving

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  • Infinite hopscotch
  • u/Odog8
    Thats nuts
  • u/Joachim
    This 3D-like technique is useful for making single-direction ground textures. This is roughly how it works: A rectangle with a height of ~1px is drawn for every row of pixels on the screen. The width of every rectangle depends on how far down it is (their index). The x position of every rectangle is defined by this bit of code: T(z^z/i+t*9). This is then multiplied by their index to achieve a 3D look, as everything gets bigger & faster near the bottom of the screen. Without the animation or colours, the entire thing can get as small as 64 char: for(i=z=c.width=300;i--;)x.fillRect(140+T(z^z/i+t*9)*i,90+i,i,1). Feel free to get it even smaller!
  • u/vain
    @u/Joachim: Thanks a lot for the litte explanation and example. =)
  • u/Joachim
    #d3 #perspective #mist #colors
  • u/lineburgb
    for(i=z=c.width=300;i--;)x.fillRect(140+T(z^z/i+t*9)*i,90+i,i,1)

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