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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/855 by u/mxfh

function u(t) {

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function u(t) {

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  • Rotating Colors

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function u(t) {

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  • Show more comments…
  • u/danny@hille.dk
    with the ++e trick its only 137 bytes :-)
  • u/danny@hille.dk
    Sorry i hadnt seen you wrote back, yep i did 127, (any pow(2)-1 will work for the xor pattern)
  • u/aleamb
    #sphere
  • u/donbright
    dude

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function u(t) {

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  • Fly over a pixel surface

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function u(t) {

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  • Rising from curved space
  • u/Xen
    very nicely
  • u/Toby
    Lovely! How can you use r in the loop header without first defining it (done in the loop body)?
  • u/danny@hille.dk
    Creative use of geme mechanics :-) The for loop has 3 sections separated with semicolons, first is for initializing: this is runs once before the loop starts, second is exit conditions: runs for every iteration before the "loop scope", third is for incrementation: this part actually first run after the loop scope. EX: for(i=9;i--;console.log(j))j=i*2 i is initalized to 9 i is decremented if i equals 0 (any number in js is evaluated to true except 0 wich is false) the loop exist then the j is set to two times i in "loop scope" finally j is printet to the console

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function u(t) {

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  • Subdivision Waves

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function u(t) {

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  • 🚘 Cars driving through town. My first dweet!
  • u/Xen
    Welcome to the dwitter family!

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function u(t) {

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  • Centred, slightly better performance and resolution, animating... but black/white

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function u(t) {

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  • Bad performance, shitty colors, low resolution - but it moves, I call it a win :-)

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function u(t) {

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