dwitter.net | pavel (7290)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Opposites
show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.


function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • IFS #julia attractor for c=i. Play with adding different constants to a and b in the Math.hypot call

Please log in (or register) to comment.

remix of d/11455 by u/pavel

function u(t) {

}//
121/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Black Hole
  • u/pavel
    Deleting %(2*Math.PI) works in Chrome but not in Safari.
  • u/pavel
    Notice that the radius does not change with time. The inward motion is achieved by drawing a smaller radius square next to where the larger radius square was a frame ago.
  • u/pavel
    If the squares were numbered you'd see that the numbers jump around every frame.
  • u/pavel
    I've made an explanation dweet d/11488

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/11426 by u/Quant1um

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/BackendForth
    Nice! The blinking makes it much more life-like . . . unlife-like?

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/21217 by u/tomxor

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/20898 by u/cantelope

function u(t) {

}//
132/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Metatron's Cube
  • Show more comments…
  • u/pavel
    end-circle-offset == 0 is easy to check and means start and end are same circle, so draw that circle.
  • u/pavel
    Otherwise draw the current circle with radius 0 which is same as lineTo.
  • u/pavel
    T=!T&&!x.beginPath(x.stroke()) starts/strokes the path every two circles.
  • u/pavel
    Here is a version before all the bit hacking for(c.width=640,i=16;i--;)for(j=16;j--;x.beginPath(x.stroke()))for(k=2;k--;)q=(i+j*k)%16,r=((q+2)/6|0)*64,x.arc(320+r*C(a=Math.PI/3*q+t),180+r*S(a),!j*32,0,7)

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/20106 by u/pavel

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Squares all the way down #2

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
122/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Show more comments…
  • u/pavel
    I think I figured it out. If you set s=12 the structure becomes more apparent. +t*C(i) doing SO MUCH WORK is an amazing accidental find.
  • u/pavel
    This certainly looks like a 2d projection of something 3d, how to get the depth information?
  • u/pavel
    The trick is to rng three 2d vertices and smoothly vary them. Every combination uniquely maps to a valid 2d projection of a 3d plane so our brains infer the 3d shape.
  • u/pavel
    for(c.width|=i=3;i--;x.lineTo(960+500*S(i*t),540+500*S(i+t)));x.fill()

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/katkip
    #opticalillusion
  • u/veubeke
    @pavel Sorry, I didn’t see your dweet. I deleted mine and will do a better job searching next time.
  • u/pavel
    I was just cross-posting mine as they were on the same topic without a clear keyword. You should have kept yours, it was clearly different.

Please log in (or register) to comment.

Loading...
Next page