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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Keep Gliding Mr Conway

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  • ...

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  • Show more comments…
  • u/pavel
    (x*x+y*y+z*z+3)**2>16*(x*x+y*y) is directly from https://en.wikipedia.org/wiki/Torus
  • u/pavel
    with R=2 and r=1
  • u/pavel
    This example shoots rays from (0,0,4). In order to rotate the shape you have to move where the rays come from, the camera!
  • u/tomxor
    Thanks for the explanation 👍

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remix of d/17613 by u/DaSpider

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  • u/anotherkitten
    stop being so good
  • u/katkip
    i love your beesandbombs dweets
  • u/pavel
    I call fill just once, the black bits are a single connected shape that zig-zags, the messy edges are hidden offscreen.
  • u/pavel
    I use 1/(1+9e9**x) to smooth step but even rows step twice in one cycle which is done by adding (j|t)%2 as offset.
  • u/pavel
    In hindsight ~~x+(x%1)**9 is better for multi-smooth-step animations.

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  • u/pavel
    Golfed 3 loops into one. Lowest bit of i determines half-circle, next 5 bits determine X and the rest determine Y
  • u/pavel
    i&62 = (i>>1)%32*2 = X*2
  • u/jylikangas
    There's a lot of really clever tricks in your dweets. Keep them coming! :)
  • u/katkip
    wow

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remix of d/10354 by u/pavel

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  • Matrix Rain v2

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  • Cube and sphere appear

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