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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/12115 by u/pavel

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  • Spin particles #d3

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  • u/pavel
    You want something like for(c.width|=y=20;x.fillStyle=['blue','gold','red'][--y%3];)for(i=500;i--;)x.fillRect(z=680+i+y+C(y/3-2*t)*200,200+y*40+S(z/9-3*t)*18,4,4)
  • u/joeytwiddle
    Tweaked colours and numbers a little: for(c.width|=y=27;x.fillStyle=['#47a','#ec2','#d66'][--y%3];)for(i=450;i--;)x.fillRect(z=680+i+y+C(y/4-4*t)*200,100+y*33+S(z/12-6*t)*18,6,7)
  • u/robbyg
    You folks are awesome. :)
  • u/katkip
    #romania

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remix of d/13245 by u/katkip

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  • 2D #Starfield I squeezed in more colors and motion blur.

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  • u/f8f82804
    #d3 #sphere #perspective
  • u/katkip
    how lol
  • u/pavel
    I draw #default one pixel at a time and treat (x,y) of the pixels as angles (a,b) in spherical coordinates. Spherical to 3d cartesian is x=r*sin(a)*sin(b), y=r*cos(a)*sin(b), z=r*cos(b). Projecting 3d to 2d cartesian is x'=x/(2+y/r), y'=z/(2+y/r), and scaling pixel size by 1/(2+y/r)**2 so stuff in the back is smaller.

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