dwitter.net | stefano (11999)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/11225 by u/veubeke

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  • Blots

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  • Points
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  • u/sigveseb
    Or in other words, a for loop for(A; B; C) D; will run the different parts in this order: A B D C B D C B D C .. B
  • u/ivylab
    Exactly what I think and meant. Well written @sigveseb
  • u/joeytwiddle
    beginPath, arc and do-si-do 🕺💃 🎻
  • u/UEZ
    #dance

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  • Where am I?

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remix of d/701 by u/sigveseb

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remix of d/16988 by u/katkip

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  • u/magna
    Sweet!
  • u/sigveseb
    very nice
  • u/gambit
    hi im new! can you explain me "c.width|=0" what does it do? thanks
  • u/DataMeta
    Welcome! It's a shorter way of clearing canvas pixels/state. Can be chained like so: for(c.width|=n=i=256;i--;). It can't be done here because we must clear the canvas before scaling it
  • u/includeRubiks
    so cool

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remix of d/16972 by u/yonatan

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  • u/ivylab
    I don't even ... this is so cool, like a forest
  • u/pavel
    This thing ((i&2)-1)*(2+i%7) takes so many characters. If somebody can figure out a shorter way to generate random-ish positive and negative numbers that aren't too close to zero that would be awesome. 7*C(i) is almost perfect but gets close to zero so you'd have trees on the path.
  • u/pavel
    Oh! 3/C(i) works well here, but has no bound which will be an issue in other contexts.
  • u/KilledByAPixel
    👍
  • u/iverjo
    Random Forest!

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  • bleb

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