dwitter.net | tomxor (5353)

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/16192 by u/tomxor

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  • Merry Dwittermass Everyone :)

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remix of d/16761 by u/Xen

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remix of d/16315 by u/tomxor

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  • u/tomxor
    Perfect collision integration, since uniform gravity is constant it should cancel out in such a simple case, in which case integration can be skipped on a collision interval ?-b:b+.3 this is why it doesn't loose or gain significant hight on average
  • u/tomxor
    To make it absolutely perfect this can also be changed to ?-b:b+.25 which will eliminate integration error since .25 is a non periodic binary fraction... it will bounce forever :)
  • u/tomxor
    ... but that would cost an extra byte so its no good !

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remix of d/16247 by u/veubeke

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  • Beenary Clock
  • u/tomxor
    4 levels of geek - bees, beenary representation, beenary segmentation of 1 rotation of the hive into 2**16 (the lowest bee counts ~1.32s increments aka "bees"), based on the apiformes epoch (no leap bees, no queen zones, no hivelight saving bees, yes... it will gradually drift out of sync with the hive's rotation, currently by 20.48 bees or 27 "seconds" in old humanoid time. When the difference approaches 2**15 bees it is speculated honeygeddon will occur, or perhaps more realistically an aristocratic upheaval and abolishment of apiformes epoch based bee keeping).
  • u/joeytwiddle
    #bee #clock

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remix of d/16179 by u/tomxor

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  • Ray Marching SDF Orbit

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remix of d/16178 by u/tomxor

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  • Ray Marching SDF Gentile Smoke

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remix of d/15952 by u/tomxor

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  • Ray Marching SDF Smoke
  • u/tomxor
    Runs significantly faster in FireFox for some reason.
  • u/tomxor
    Part of the smokeyness is obtained by exploiting artifacts in the ray marching algorithm itself, by only marching a constant and very short depth (4 steps) smooth aberations appear around the true volume (representative of the sphere tracing)
  • u/DataMeta
    WOW!!! #smoke #realistic #compressed
  • u/tomxor
    #raymarching

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remix of d/16174 by u/pavel

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  • Ray Marching SDF Smoke #improved resolution

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