dwitter.net | #smoke

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Opposites
show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
135/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Misty mountain fog #smoke
  • Show more comments…
  • u/magna
    O M G
  • u/rodrigo.siqueira
    u/vain It is the combination of rotations, scaling and translations (setTransform) and transparent color (.07 opacity). I remix and play with parameters and all stems from u/pavel 's Underwater cavern: https://www.dwitter.net/d/18597 My previous dweets are also remix of it. The math formulas (sin and cos) are not the main thing, they just create some almost random numbers with cyclic properties. I can not predict the result only looking to the formulas. I remix and explore combinations and post when I find interessting results.
  • u/vain
    u/rodrigo.siqueira Thank you for your feedback and the nice and detailed description. Keep on your nice work! ;-)
  • u/joeytwiddle
    Beautiful! #cloud #mountain #scene

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Ethereal creature

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
120/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
129/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • S̸̨̧̻͙̱̘̙̹̫̪̀M̷̧̧̛̦͉̪͈̞̱̾̈́̾͗͑̔͂̎̂͑̚̚͝Ơ̸̜̦͚̩̤͙̥̋͌̏̾̀̅́̾̎̎̍̔̕͜K̵̢̫̬̹̦͎̲̰̪̠͑͌̈́̎̀̄̈́̆̑E̵̡̟̬͖̥̥͕̔̔͝͝ ̷̧̘̏̀̿͑͐̎̏̾̾̽̑S̵̼̟̭̖͉̮̜͋̃͂͊C̵͔͕̲̯̝̆̓̆̈́͂̓͌̀̇̕͝Ŗ̵̗̝̙͚͕͙̤̞̦̻̤̮͌͂͋̑̾̍͒̂͌̅͋̔ͅE̸̱̥͎͇̩̬̺̟̾̔̎̀̓͝Ę̷͓́̏̔̊̽̿̇̾̏͜͠͠N̷̙̗͔̹̈́͂̇͋́͂̋͜͝͠

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
113/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Green Smoke (made of overlapping letters) #smoke

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/16178 by u/tomxor

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Ray Marching SDF Gentile Smoke

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/16174 by u/pavel

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Ray Marching SDF Smoke #improved resolution

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/16169 by u/tomxor

function u(t) {

}//
134/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Ray Marching SDF Smoke #improved fps

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/15952 by u/tomxor

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Ray Marching SDF Smoke
  • u/tomxor
    Runs significantly faster in FireFox for some reason.
  • u/tomxor
    Part of the smokeyness is obtained by exploiting artifacts in the ray marching algorithm itself, by only marching a constant and very short depth (4 steps) smooth aberations appear around the true volume (representative of the sphere tracing)
  • u/DataMeta
    WOW!!! #smoke #realistic #compressed
  • u/tomxor
    #raymarching

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
124/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

Loading...
Next page