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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/17768 by u/tomxor

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  • Conjure a Spell !

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remix of d/17768 by u/tomxor

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  • u/tomxor
    The brush pressure is derived from velocity and direction (so more caligraphic)
  • u/BriSeven
    I love how it feels simultaneously precise and digital and messy analogue.
  • u/tomxor
    Thanks :) The dynamics can be easily tweaked too, A*.7 and B*.7 are the inertia (could interpret as how articulated the brush is) and (C-X)/9 and (S-Y)/9 are distance based attraction to pointer (could interpret as bristle length maybe?)
  • u/katkip
    Awesome!
  • u/magna
    WOW!

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remix of d/15822 by u/joe.m

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  • Squine Wave

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  • Don't Fall ! #game

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  • Trace program: running ■

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remix of d/19020 by u/tomxor

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remix of d/16967 by u/katkip

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remix of d/16192 by u/tomxor

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  • Merry Dwittermass Everyone :)

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  • u/tomxor
    Getting on the bump train with a different method. This one displaces X and Y in proportion to distance from light source, which creates pixel gaps on one side (specular highlights), and overlapping pixels on the opposite (becoming shadows).
  • u/danny@hille.dk
    wow thats chrisp!

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remix of d/19550 by u/tomxor

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