dwitter.net | tomxor (5378)

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/15952 by u/tomxor

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  • Ray Marching SDF Smoke
  • u/tomxor
    Runs significantly faster in FireFox for some reason.
  • u/tomxor
    Part of the smokeyness is obtained by exploiting artifacts in the ray marching algorithm itself, by only marching a constant and very short depth (4 steps) smooth aberations appear around the true volume (representative of the sphere tracing)
  • u/DataMeta
    WOW!!! #smoke #realistic #compressed
  • u/tomxor
    #raymarching

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remix of d/10534 by u/tomxor

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  • u/katkip
    oh wow
  • u/joeytwiddle
    Very nice. Set w=.2 if you don't want to #waitforit
  • u/tomxor
    Oops, this doesn't seem to work at all in some browsers... showing up the aignificant subpixel interpolation differences between canvas implementations. Works in chrome - soz

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remix of d/32885 by u/tomxor

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  • Realtime Photon-Mapping 2

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  • deterministically imperfect circles ⭕

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remix of d/21304 by u/tomxor

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  • Smolr
  • u/tomxor
    Also slower, poorly distributed and generally worse... but it fits :P
  • u/tomxor
    #default
  • u/Qwitter
    ; ) nice
  • u/pavel
    Very nice!
  • u/pavel
    -3 slightly lighter for(n=i=9;i;T+=S(r),R+=C(r))R*R<4e5&&T/425|R/99|T/25+17&2?x.fillRect(960+T,540+R,n/++u**.5,.1):r=(u=--n)?t*i*n:(n=T=8,R=i---640,t/i%2-1)

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remix of d/17298 by u/tomxor

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remix of d/32885 by u/tomxor

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  • Realtime Photon-Mapping 1
  • u/tomxor
    So long as the scene is static the camera can move, there is no technical difference from the initial one other than lowering the resolution of everything in order to increase the frame rate.

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remix of d/25338 by u/jdspugh

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  • Schrödinger Particle Probability - Deterministic With Camera Movement

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