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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

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  • Show more comments…
  • u/pavel
    I think I figured it out. If you set s=12 the structure becomes more apparent. +t*C(i) doing SO MUCH WORK is an amazing accidental find.
  • u/pavel
    This certainly looks like a 2d projection of something 3d, how to get the depth information?
  • u/pavel
    The trick is to rng three 2d vertices and smoothly vary them. Every combination uniquely maps to a valid 2d projection of a 3d plane so our brains infer the 3d shape.
  • u/pavel
    for(c.width|=i=3;i--;x.lineTo(960+500*S(i*t),540+500*S(i+t)));x.fill()

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remix of d/18033 by u/New_Core

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  • This is why we can't have nice things #emoji

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  • OG Noah the Original Golfer -- packed all the land animals in 140 meters #OG

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  • Don't Piss Off The Dragon #emoji

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xem

function u(t) {

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  • Logistic map (to scale)

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xem

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  • How fast are your eyes?
  • u/magna
    Nice!
  • u/Galaxtone
    (People who think you can only view 30fps): No you just cheated and made 60fps -> 30, 30 -> 15 and 15 ->
  • u/Galaxtone
    7.5*
  • u/Galaxtone
    and I'm like (Me): Why would anyone lie on the internet

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  • Pseudo falling physics
  • u/iverjo
    Deserves more kudos :D
  • u/BirdsTweetCodersDweet
    changing the last part to ... **2*25makes it more realistic, with more gravity and even a little bounce at the end... Also, removing the W variable saves you a byte :P
  • u/jylikangas
    Actually you could use T in place of W and use it in place of every 20 to save 3 bytes. :)
  • u/katkip
    #physics

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  • Wireframe World

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