dwitter.net | #Physics

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/pavel
    Funky start due to lack of chars but quickly settles. Imagine a black hole in the middle.

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remix of d/12516 by u/pavel

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  • New_Core's bouncing ball + squash = jumping jack

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  • !! before entering the canvas with the cursor, #fullscreen! It simulates quadratic gravity, not the Newtonian one! only 119 bytes, my own gravity system, inspired from u/metamero 's projects! There is no infinite velocity bug so the rectangle will not disappear so fast. If you have entered the canvas and you didn't fullscreen, reset the project by adding inoffensive changes to the script, then fullscreen. #interactive #physics #gravity

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  • now that is a #gravity #GAME !! click to set atractor : score=t is thrown when mover hits the 42px square : weird reset is click twice on left border aka X=0 (best on fullscren) : #orbit #physics #interactive
  • u/SockTaters
    What a unique concept! I got 0.41666766666666666 after messing around for like 10 minutes

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  • u/metamero
    all of my previous #orbit dweets are not #gravity , please refer to this version for the right formula (gravity ∝ 1/||r||**3)

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