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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/10076 by u/yonatan

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  • u/pavel
    The velocity of the bounce changes on every hit, otherwise the ball would settle on a simple pattern

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remix of d/14138 by u/katkip

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  • c.width*=1;f=(X,Y,g)=>{x.translate(X,Y),x.rotate(g),x.translate(-X,-Y)};for(i=9;i--;)x.fillRect(400+i*100+S(t)*300,400,50,200),f(400+i*100+S(t)*300,400,C(t*9+i/2)/(9+t*t*9))

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  • u/katkip
    not golfed c.width*=1;if(t%8<.2){q=[];for(i=9;i--;)q.push([400+i*100,400,1])} for(i of q)x.fillRect(i[0],(i[1]<880?i[2]+=Math.random():i[2]*=-.9,i[1]+=i[2]),50,200);
  • u/katkip
    #bounce #bouncy

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  • u/pavel
    Notice how d only takes one argument, and it ignores it.
  • u/KilledByAPixel
    I see what you did there. So many great tricks in this one.
  • u/pavel
    p+=r*=d(p+=r) the inner p+=r increments p and d ends runs with that value, however the outer p+= caches the old value of p so when d resolves the inner p+=r is silently ignored!
  • u/pavel
    #physics

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  • A not-at-all-accurate orrery

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